Xnxn cube algorithms pdf in English Download

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xnxn cube algorithms pdf in English











Rubik’s Cube is probably one of the most illustrious puzzles up to date. And the reason made it was so prominent is still not certain. Since its invention in 1974 by Hungarian sculptor and professor of architecture Erno Rubik, it has captured the imagination of millions of all ages and is widely considered to be the world’s best-selling toy.




There are competitions are held every year for cube lovers to compete in the records and are organized by WCA (World Cube Association).




The current world record for a single time on the 3×3×3 Rubik’s Cube in competition is 5.25 seconds, set by Collin Burns in April 2015.




There is a variation of cubes that are sold commercially from 2x2x2 to 7x7x7. This paper will discuss the traditional 3x3x3 Rubik’s Cube, one that is simple enough to study and understand but complex enough to exploit and investigate from many points of view.




The project’s aim is to write a software program to simulate the traditional 3x3x3 Rubik’s Cube. The virtual cube is used for simulating the cube and keeping track of the moves.




Instead of using the physical cube to design and test any algorithms. It is better to do it with a virtual cube. Besides the basic operations which can be applied to the normal Rubik’s Cube, the program also implemented the features which can help to scramble and solve the cube with built-in algorithms.




The virtual cube was created using OpenGL/SDL which are C++ graphic libraries for rendering and defining 2D, and 3D images.



The version control I used during the programming stage of this project was GitHub. Version control can be useful in helping keep track of progress throughout a project.




By keeping a record of previous commits and branches’ previous versions of a project
can be restored if required…..







Pdf File Namexnxn cube algorithms 
Total Pages66
PDF Size1 MB







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